damage = {
:pokemon1 => { :move1 => [50, 0.2, 5],
:move2 => [50, 0.2, 5],
:move3 => [50, 0.2, 5],
:move4 => [50, 0.2, 5] },
:pokemon2 => { :move1 => [50, 0.2, 5],
:move2 => [50, 0.2, 5],
:move3 => [50, 0.2, 5],
:move4 => [50, 0.2, 5] },
:pokemon3 => { :move1 => [50, 0.2, 5],
:move2 => [50, 0.2, 5],
:move3 => [50, 0.2, 5],
:move4 => [50, 0.2, 5] },
:pokemon4 => { :move1 => [50, 0.2, 5],
:move2 => [50, 0.2, 5],
:move3 => [50, 0.2, 5],
:move4 => [50, 0.2, 5] },
:pokemon5 => { :move1 => [50, 0.2, 5],
:move2 => [50, 0.2, 5],
:move3 => [50, 0.2, 5],
:move4 => [50, 0.2, 5] },
:pokemon6 => { :move1 => [50, 0.2, 5],
:move2 => [50, 0.2, 5],
:move3 => [50, 0.2, 5],
:move4 => [50, 0.2, 5] }
}